Multi-Configurable Bean Bag Game and Method of Game Play

ABSTRACT

A multi-configurable bean bag tossing game is provided which features a body having bins depending into a top surface. The top surface of the body is removably engageable with any of a plurality of game slats each of which position game indicia and a plurality of slat apertures aligned with some or all of the bins in the top of the body thereby allowing users to change the game being played by changing the game slat. A transit slat is also engageable with the top of the body to form a table, and support frame is engageable with the body to form a storage cavity for the game slats, and provide both wheeled support for rolling the device along with folding legs to support the assembled device.

This application is a Continuation application from U.S. patentapplication Ser. No. 15/060,419, filed on Mar. 3, 2016, which claimspriority to U.S. Provisional Patent Application Ser. No. 62/127,825filed on Mar. 4, 2015, both of which are incorporated herein theirrespective entirety by this reference thereto.

FIELD OF THE INVENTION

The present device relates to games of dexterity and entertainment. Moreparticularly, the disclosed device and method relates to a portable bagthrowing game which is multi-configurable to a multitude of game faceslats to create games of various themes, colors, difficulties and withdiffering point systems, and method of play of multiple games resultingfrom said multi-configurations.

BACKGROUND OF THE INVENTION

An array of bag toss games currently exist in the United States and mostcivilized countries which employ a hand-tossed bag filled with beans orother loose media. In most bag toss style games the user plays bythrowing or lofting a pliable projectile at or toward a target. Veryoften a bean bag or other soft spherical object is employed which mustbe thrown through a goal, gate or hole in a game board to earn points orprizes.

Bag toss style games have been widely used in a broad range of venuesincluding carnivals, parties, picnics, display booths, and other gamingarenas. Such games are easily adaptable to skills of users of all ages.This can be accomplished by modifying the ratio between the size ofprojectile, and the goal through which it passes or fits within. Otheradjustments to the skill and dexterity levels required can beaccomplished by increasing or decreasing the distance at which theplayer must stand from the board through which the bag must be tossed toscore points.

Many such target oriented game devices add complexity by tilting thetarget of the device at an angle. This requires the player to modify therequired trajectory of the bag or tossed object to achieve a successfulscore. Such bag toss games typically allow for positioning of the targetat only one angle limiting the ability of players to increase ordecrease a games difficulty by increasing or decreasing the targetangle. Also, such bag toss game devices are typically specialized toplay only a single game with a specific game theme and point system.Thus, once purchased, the game is limited to a single audience, venue orevent.

Additionally, in conventional bag toss games of limited scope, ongoingusers playing the game may tire of replaying the same game, with thesame scoring targets, and the same rules, because most of the currentlyavailable bag toss game devices are limited to certain venues and gameskills.

As such there is an unmet need for a multi-function ormulti-configurable tossing style game device and system, and method ofgame play, which is easily adaptable to differing targets, targetangles, rules, and point systems, to allow players to develop and use abroad range of user skills. Such a device should also be easilyconfigurable for themes and point schemes such that players who becomebored with one configuration can change to another more challenging orentertaining configuration. Such a bag toss device and system should beprovided in simpler systems which provide multiple games and rules andin modes which self-house multiple removable and replaceable targetfaces, with differing markings, hole sizes and placements, to therebyallow for easy reconfiguration to a variety of game structures.Additionally, such a device should include modes which have wheeledsupport for easy transportation as well as onboard game storage.Further, it is preferred in all modes that the game unit includeadjustable folding legs to allow the user to vary the height and tilt ofthe game target surface to accommodate play of differing games as wellas to adjust skill levels required on each, or provide a means toinclude a handicap for more skilled users by making the angle of playduring their turn, harder to compete.

The forgoing examples of related art and limitation related therewithare intended to be illustrative and not exclusive, and they do not implyany limitations on the invention described and claimed herein. Variouslimitations of the related art will become apparent to those skilled inthe art upon a reading and understanding of the specification below andthe accompanying drawings.

OBJECTS OF THE INVENTION

It is an object of the present invention to provide a multifunction bagtoss style game capable of being employed for a variety of game stylesand themes.

It is an additional object for the device herein to include means forsecure storage of the multiple engageable game boards during play orduring transportation, and for storage and transport of items of theusers' choosing related or unrelated to the device or method.

It is a another object of the present invention for the device andsystem to include a plurality of individually extendable and foldinglegs to support the target game board, to allow for game play at variousheights and tilts, and easy storage and transportation.

Yet another object of the present invention is to provide a method forthe play of a plurality games in connection with the device.

These and other objects, features, and advantages of the presentinvention, as well as the advantages thereof over existing prior art,which will become apparent from the description to follow, areaccomplished by the improvements described in this specification andhereinafter described in the following detailed description which fullydiscloses the invention, but should not be considered as placinglimitations thereon.

SUMMARY OF THE INVENTION

In accordance with the purposes of the present invention, as embodiedand broadly described herein, the present invention provides a bag tosssystem which is configurable as a multi-functional bag throwing gamewhich is configurable with adjustable legs, wheels, or both if a wheeledsupport is operatively engaged.

The device includes a main body, which is configured on a first side toremovably engage a plurality of game slats. In a simple mode of thedevice, the slats can be stored adjacent the main body. In a wheeledmode of the device, a wheeled support is engageable to the lower surfaceof the main body and includes a storage compartment where the slats canbe stored onboard the main body. In either mode, the slats areconfigured to be interchangeable with each adapted to register inengagement with bins located on the body. The apertures formed in eachslat, when engaged to the main body, are positioned in line with arespective recess or cavity in the main body. The interchangeable slatswith game indicia thereon, and apertures positioned appropriately toplay the game, configure the device allow for the play of a plurality ofdifferent games, depending on the indicia and aperture locations in eachof the individual slats. There is no limit to the number of slats northe number of different games the respective slats can be configured toprovide play to the user. As such, the device can continually beupgraded by engaging new slats which allow for the play of differentgames with different rules.

In the preferred mode of the device, a main body of the device containsa plurality of differing or equally sized round or rectangular bins orrecesses depending into an upper surface. Each of the recesses are sizedwith a length of width or diameter of between 2 and 10 inches. Theseindividual recesses or bins are positioned to register in alignment withone or a plurality of apertures formed in each respective engageableslat.

Currently, a favored mode of the device positions the recesses or binsin an array featuring three rows and five columns. This allows for theslats to include apertures equal to or less than the total number ofrecesses or bins and to adjust both the game being played and how hardthe game is to play.

However, other configurations can also be employed such as four rows andthree columns or other configurations adapted to position the recessesor bins, registered in position, adjacent and in-line with an aperturebeing used to play a game which is formed in the game slat. Inalternative modes of the device, the recesses defining the bins, can beshaped in any geometric cylinder or cubical shape.

Games employing the device and system herein, in one preferred mode,allow individual players attempt to throw one or more projectiles, suchas bags containing beans or pellets or similar loose material, throughone or more of the apertures formed in a given slat. The tossedprojectile scores points, when it passes through an aperture and into arecess or bin aligned therewith and depending into an upper surface ofthe body of the device.

Removable game slats with different coloring, markings and aperturepositioning and shapes are provided which allow for differing games tobe played of differing complexity and skill. Employing any of theindividual slats, allows the user to employ the device to play one ofthe various tossing type games defined by the indicia on the individualslats and number and location and shape of the apertures therein. Thus,the players are provided with a broad range of point schemes, strategiesand themes depending on the indicia and aperture number, geometry andpositioning in each respective slat.

The preferred game slat configurations contain an array of geometricapertures in various patterns and sizes and shapes, which may totally orpartially block communication of the tossed object or bag, with thecorresponding recess defining the bin located in the body of thecompartment in-line and below the respective aperture. An infinitenumber of slats can be configured and can employ any arrangement, numberor geometric-shape of the apertures and indicia. Using this slat andaperture alignment with bins, a near infinite number of feasible gamescan be provided.

Additionally preferred in the device, a transit slat with no aperturestherein can be provided. This transit slat may be inserted into the slatengagement slot positioned on the upper surface of the body of thedevice to protect the bins and interior compartment of the body duringtransportation or storage. However, the transit slat also permits usersto employ the device for the transport and/or storage of items of users'choice related or unrelated to the device or method of game play.Further, the device with the transit slat engaged may also function as atable for eating, crafts, or other tasks which has been found to beespecially handy when the device is not being employed as a game, butoccupying space in room.

Still further, the device may have one or more of a plurality of transitslats which may be free of indicia or which may include indicia such asa rendering of a board game, including classic board games such aschess, checkers, and backgammon, permitting the device to be employed asa traditional gaming table when a transit slat with such gaming indiciais engaged, and the device configured as a table.

The body on one side surface adjacent the interior compartment, whichoperates as an upper surface during use, includes a slat securement orconnection. Currently a favored connection of the slat is a formed slotor channel to constrain the slat upon or adjacent the top surface ofbody of the body during use. The slat engagement shown as an elongatedslot formed on opposing sides of the top surface of the body, isconfigured to slidably engage any of the plurality of slats, andposition each of the apertures present, registered in position adjacentand aligned with a respective recess or bins depending into the topsurface of the body.

The slat securement employed can additionally be configured to preventunintentional slat ejection using a slat fastener such as one or acombination from a group of fasteners including snaps, clips, magnets,pins, straps, flexures, hook and loop fasteners, screws, latches, or anyadditional means for temporary securement that renders the slat securein the engagement slot, but easily removable.

In a simple mode of the device, the body includes the channel or slotfor engagement of any of the plurality of slats on a first or topsurface. On an opposite second or lower surface, openings are providedfor the engagement of a plurality of legs which are each preferablyadjustable in length. In this simple mode, the plurality of slatsengageable with the body can be stored adjacent the body and engaged andchanged as needed.

In a mode of the device providing additional utility, a wheeled supportmember can be engaged to the second or lower side of the body. Thiswheeled support includes at least one and preferably a pair of wheelswhich project from a side edge when the support is engaged with thelower or second side of the body. So engaged, the support allows theuser to roll the body during transport on the projecting wheel orwheels. Further, engagement of the support member to the second or lowersurface of the body, forms a slat storage area in between the engagedsupport member and the lower or second surface of the body. In thispreferred mode of the device the storage area is formed as a cavitybetween the lower side of the body and the support member which isaccessible through a slot. The storage cavity is adapted to hold slatswhich are not currently in use during game play or during devicetransportation. The slats are insertable and removable from the storagecavity through the access slot.

A means for securing the slats within the slat storage area, to preventaccidental ejection through the access slot, includes in one preferredmode of the device, a snap and snap strap. However, the securement forthe slat in storage can additionally be composed of one or a combinationof any easily removable securement components which are positionable toblock a sliding of slats through the access slot. Such fasteners includebut should not be limited to one or a combination of securementcomponents from a group including looped straps, elastic bands, hooks,clasps, hasps, hook and loop fasteners, thumb screws, and magnets.

Although the device can be employed while the main body lays flat andsupported on the floor, it is preferred that the body be elevated toelevate the slat being employed for the chosen game.

A plurality of extendable or telescopic legs are currently employed toelevate the body which are either engaged to the support member, ordirectly into the noted openings formed in the second or lower surfaceof the main body.

When engaged with the support member, each leg is connected to the bodyforming the interior compartment in a pivoting connection such as with ahinge. Tilting the legs to different angles provides a means to raiseand tilt the body of the device as does changing the length of the legswhen telescopically configured. It should be noted these folding andtilting legs can also be employed with the more simple mode of thedevice, instead of the simple legs shown in FIGS. 1 and 2.

Whether folding or fixed, each telescoping leg is composed of at leasttwo cylindrical tubular components, an inner leg, whose proximal endrotates about the hinge, and an outer leg component, whose proximal endslides over the inner leg. A distal end of the outer leg componentincludes a foot pad for stability during play.

In the preferred mode of the device, the telescoping leg componentsinclude a locking component which may be removably engaged to fix theadjusted length of the leg. While not limiting one locking componentshown is a set of spring loaded pins which engage through apertures ofthe sliding portion of the leg, as a means for fixing length adjustment.This allows the user to select and lock the leg length and resultingorientation of the device. Other leg length securing fasteners may besubstituted or added including, but not limited to, one or a combinationof fasteners including spring pins, pins, fasteners, lead screws, clips,or a twist-lock configuration where a twisting of the two leg portionsin one direction locks them.

For storage and transportation of the device, each leg may be fullycompressed, and in the mode employing folding legs, the legs may foldflat against or adjacent the second or lower surface of the body. Thisallows the device to save space and bulk.

To ensure that the legs remain in the folded or erect positions duringtransportation or game play, respectively, the hinge or body mayadditionally include a locking mechanism to hold the distal ends of thelegs adjacent the body. Such locking mechanisms may include one or acombination of locking components from a group including spring pins,pins, fasteners, magnets, clasps, hook and loop fasteners, bands orflexures.

The compartment housing the recesses defining the bins, between two sidesurface areas, and aligned with apertures in the slats, should bepreferably made of a durable plastic such as polypropylene,polyethylene, or other polymeric material, but can alternatively beformed of one or a combination of body materials from a group includingresins, plastics, woods, metals, carbon fiber and fiberglass.

The legs for supporting the body of the device should be preferablyconstructed of a lightweight durable metal such as aluminum, but canalternatively be made of any combination of rigid durable materialincluding but not limited to, woods, plastics, fiberglass, carbon fiber,or other metals.

Foot pads can be positioned at the distal end of each leg. These footpads should be made of any durable rubber or polymer that can maintainsufficient friction against the ground to prevent device tipping orsliding.

The body of the device in one mode includes hooks or other means forpermanent attachment, or removable attachment, of straps or cordscomposed of any number or a combination of any number of materials suchas fabric, plastic, metal, and/or rubber to permit connection orattachment of additional items to the device to permit easytransportation of said items when transported with the device.

The body of the device in one mode includes one or more handles orstraps positioned on one or more sides of the body of the device whichare composed of any number of materials or combinations of materialssuch as fabric, plastic, and/or wood employed for positioning andtransporting the device. It is preferred a handle or strap be positionedin the center of at least one side of the device, but the device mayhave one or more handles positioned on one or more sides of the body ofthe device centered thereon or placed in an alternate position on thebody of the device. Said handles or straps may be of a fixed nature ormay be telescoping in nature. In one mode, the device would include onetelescoping handle centered on the side of the body of the deviceopposite the device side containing wheels. This telescoping handle maybe raised or lowered by the user to allow the user to adjust the lengthof the telescoping component for ease in transporting the device whenthe device is positioned for engagement of the wheels of the device withthe ground during transportation of the device.

Examples of the method for the play of the plurality of games defined bythe slats engaged with the device are provided and set forth in moredetail below in the detailed description of the device and methodherein. However, those skilled in the art will realize that it is thesizing and positioning and shape and number of apertures formed in theslats which enable a multitude of different games to be played andtherefore other games can be employed with the device herein which arenot described.

With respect to the above description, before explaining at least onepreferred embodiment of the herein disclosed invention in detail, it isto be understood that the invention is not limited in its application tothe details of construction and to the arrangement of the components inthe following description or illustrated in the drawings. The deviceherein described and disclosed in the various modes and combinations isalso capable of other embodiments and of being practiced and carried outin various ways which will be obvious to those skilled in the art. Anysuch alternative configuration as would occur to those skilled in theart is considered within the scope of this patent. Also, it is to beunderstood that the phraseology and terminology employed herein are forthe purpose of description and should not be regarded as limiting.

As such, those skilled in the art will appreciate that the conceptionupon which this disclosure is based may readily be utilized as a basisfor designing of other tossing games and systems for carrying out theseveral purposes of the present disclosed device. It is important,therefore, that the claims be regarded as including such equivalentconstruction and methodology insofar as they do not depart from thespirit and scope of the present invention.

BRIEF DESCRIPTION OF DRAWING FIGURES

The accompanying drawings, which are incorporated herein and form a partof the specification, illustrate some, but not the only nor exclusive,examples of embodiments and/or features of the disclosed device, andsome but not all of the method of play which may be employed with thedevice and system. It is intended that the embodiments and figuresdisclosed herein are to be considered illustrative of the inventionherein, rather than limiting in any fashion.

In the drawings:

FIG. 1 depicts a perspective view of one mode of the device hereinwherein the body of the device is positioned in a playing configurationwith a game slat in a playing position, removably engaged to cover thebins depending into the top surface, and showing support legs extended.

FIG. 2 displays a perspective view of the device as in FIG. 1, but withthe game slat removed from the playing position on the top surface, andwith wheels engaged to one end of the body which is supported in araised configuration where the legs have been extended.

FIG. 3 depicts a perspective view of the device in all modes where theplaying slat may be engaged or disengaged from the side of the body, andalso shown is an engaged support member shown in FIG. 3c , having wheelsand foldable legs.

FIG. 3a shows a simpler mode of the device of FIG. 3, wherein legs areengaged at or adjacent four corners of the body of the device.

FIG. 3b shows a perspective view of the second or bottom side of thedevice as in 3 a showing the legs engaged at four corner positions, andthe engagement area formed on the second or lower side of the bodyadapted to engage the support member of FIG. 3 c.

FIG. 3c depicts an engageable support member having wheels on one endwhich is adapted to engage with the second or lower side of the bodysuch as in FIG. 3b where the legs are removed, and wherein a storagearea for slats is formed.

FIG. 4 displays a lower perspective view of the second or lower side ofthe body of the device with the support member such as in FIG. 3cengaged, and with the slat disengaged and insertable for storage throughthe slot formed on the side of the body.

FIG. 5 depicts a lower perspective view of the device as in FIG. 2 orFIG. 4, shown in its stored configuration with legs collapsed andpivoted to a position adjacent the body.

FIG. 6 depicts a top overhead views of a kit featuring a plurality ofgame slats in differing game configurations as well as a transit slat.

FIG. 7 shows an exemplar of a mode of the bag or balls that might beemployed in one mode showing indicia on the bags or balls representativeof billiard balls.

FIGS. 8-20 displays a top overhead view of a plurality of differing gameslats with differing aperture positions and configurations, which areemployable with the body of the device and which could be included in akit of game slats.

FIG. 21 displays a top overhead view of slats with game board havinggame indicia thereon, and which contains no apertures.

DETAILED DESCRIPTION OF THE INVENTION

Now referring to the drawings in FIGS. 1-21, wherein similar componentsare identified by like reference numerals. There is seen in FIG. 1 asimple mode of the device 10 configured as a bag tossing game whichemploys a planar engageable slat 14 having apertures 26 positionedtherein in positions, shapes, and number, and which determine the playof the game determined by the slat 14. As shown the game slat 14 isremovably engaged in a playing position, covering the bins in the topsurface of the device. In this simple mode, the utility of an infinitenumber of engageable slats 14 is available, and the body 12 has aplurality of legs engaged to rotate within recesses in a lower surfacesuch as shown in FIG. 3b . The device 10 as in FIG. 1, can also includewheels 17 which allow the device 10 to be rolled with wheeled supportfor ease of movement. The wheels 17 are preferably wide in dimensionsuch as 3-5 inches in width as experimenting has shown that such widerwheels provide smoother rolling over multiple soft and hard surfaces andresulting better portability.

As shown in all modes the device 10 includes a body 12, which canaccommodate engagement of any one of a plurality of differing slats 14or different game slats 14 a depending on the play intent of the user.The slats 14 may be provided in a kit which can include any or all ofthe plurality of game slats shown in FIG. 8-21 or other game slatsadapted for sliding engagement into the body 12 such that the apertures26 are registered in position as noted herein.

In another preferred mode of the device 10, as seen in FIG. 3, the body12 contains a plurality of rows and columns of substantially equallysized rectangular or other shaped bins 16 or recesses. The bins 16 areadapted for catching the tossed bag or object which successfullycommunicates through overhead apertures 26 communicating through theslats 14. Recesses or bins 16 in a current preferred mode of the device10 if square or rectangular have length and width between two to teninches and if round the diameter is also between two and ten inches inrange. A favored positioning of the bins 16 defined by the recessesdepending into the first or top surface of the body 12 is an array of 3rows and 5 columns. However, it should be noted that in alternativemodes of the device 10, the bins 16 can be shaped in any geometriccylinder or cubical shape so long as they are sufficient in size tohouse the tossed bag or a plurality thereof, and the number may bechanged to accommodate the game and slat 14 engaged.

As shown in FIG. 2, where the game slat 14 has been disengaged from thegame position covering the bins 16, light emitters, such as by LEDillumination, can be positioned within one or a plurality of slots 16either permanently or removably using the shown LED ring 13, in FIG. 2,or lighting may be placed upon the perimeter of the top surface of thebody 12 to surround the perimeter of an engaged slat 14 to enhanceviewing and play. Further, light emitters such as the LED ring 13 orother illumination components may be positioned within bins 16 withinthe body 12 to illuminate the bins 16, and/or to provide a visuallydiscernable signal to the player such as blinking when a thrown bag orball falls into a particular bin 16, or a color change where landing abag in the colored bin 16, will increase the score while the bin 16 isilluminated in a particular color. Power for the lighting componentswould be one or a combination of power from the grid using a plug, orpower from an onboard battery which may be recharged using the gridconnection or for instance a solar panel. Further, illuminationcomponents such as LEDs can be included in the bags or balls which areemployed for tossing to play the game such as blinking or simpleglowing. These illuminating components can be activated by a switchingcomponent such as a motion sensor or accelerometer to illuminate whenhandled, moved, or tossed.

Play of the game provided the device 10 herein, in a preferred mode,occurs when players attempt to throw or toss one or more projectiles,such as a bean bag or similar pliable object. Pliable tossing componentsare preferred because they are not prone to bouncing, either off theslat 14 or back through one or more of the apertures 26 formed in theslats 14, such that the tossed object communicates through the aperture26 and remains in a bin 16 in registered positioning relative thereto.

Removable game slats 14 adapted to engage with the top surface of thebody 12, with different coloring, markings, indicia, and aperture 26configurations and shapes allow the user to employ the device 10 to playa plurality of tossing type games. The changed aperture 26 configurationas well as employed indicia allow for the provision of a kit of gameslats 14 having a broad range of point schemes, strategies and themes toeach slat 14 in the kit, which can be depicted in the indicia on theslat 14 surface.

FIGS. 3 and 6, depict two preferred game slat 14 configurations whichcontain an array of geometric apertures 26 in various patterns, whichtotally or partially block communication with a corresponding bin 16below situated in a cavity of the body. However, the slats 14 can employany arrangement of geometric or organically shaped apertures 26 whichare in registered positions relative to bins 16, to create a nearinfinite possibility of feasible game structures.

Also preferably provided is a transit slat 14 b which includes noapertures 26 therein. The transit slat 14 b can be engaged with the body12 of the device 10 to protect the bins 16 and the body 12 duringtransportation. The transit slat 14 b once engaged, also configures thedevice 10 to be employable as a table, which can be employed for playingother games thereon, eating, crafting, or other table uses and wheels 17on the device 10 allow for easy transport.

This ability to be configured and function as a table is especiallypreferred in that it allows the device 10 to be taken to various venueswhere a table might also be taken, and function as such and eliminatethe need to bring a table. Further, when the device 10 is occupyingspace in a room of a home or the like, it allows users to play othergames, eat, do puzzles, and perform other tasks where a table might berequired, and thus eliminates the need for a table where the device 10is located. This function makes the device 10 much more useful forexample in a child's room where there is little space for a table, or ina family room where space may be tight and the device 10 may be used andremain due to its dual function.

Shown in FIG. 3, the body 12 preferably includes a slat securement 18,which engages the slat 14 with the apertures 26 in registeredpositioning adjacent respective bins 16 during use. The securement 18depicted currently is formed as two channels 19 on opposing sides of thetop of the body 12, to engage at least two side edges of the slat 14upon one side of the body 12 of the device 10 during use. The channel 19formed on at least two opposing sides of the top surface of the body 12allows the user to slide the slat 14 into the channels 19 on both sidesuntil a leading end of the slat 14 meets a stop 21 formed on theopposite side of the body 12. This engagement holds the slat 14 securelyto the top surface of the body 12 and with the apertures 26 registeredwith the underlying bins 16.

The slat securement 18 should additionally prevent unintentional slat 14ejection from the channels 19 at a first end of the body 12. Such asecurement 18 may include one or a combination of fasteners from a groupincluding snaps, clips, magnets, pins, straps, flexures, hook and loopfasteners, screws or any additional method of temporary securement thatis easily removable.

Additionally shown in FIG. 3 is the engaged support frame 23 depicted inFIG. 3c , which may be removably engageable with the bottom surface ofthe body 12, such as in 3 b and in exploded view in FIGS. 3b and 3c . Asshown in this mode, the support frame 23 includes a pair of wheels 17and includes four folding and telescopic legs 22 which are describedbelow. This removably engageable support frame 23 can be an option whichcan be provided to engage the body 12 of the simpler mode of the device10 such as in FIGS. 3a and 3b or FIG. 1 or 2, and a manner shown inFIGS. 4-5.

This engageable support frame 23, as shown in FIG. 3c , is adapted toengage to the bottom surface of the body 12 such as FIG. 3b which isshown with simple legs 22 in the simpler mode. The support frame 23 canbe provided with the body 12 already assembled in one mode or as anoption in another mode of the device 10 which just has simple legs 22.If not provided with the support frame 23 already engaged, which is thepreferred mode of the device herein since it includes a formed storagecompartment 30, engaging the support frame 23 would simply requireremoving the simple legs 22 from the engagement in sockets 25 on thelower surface of the body 12, and then engaging the wheeled supportframe 23. Engagement can by mating fasteners 27 formed on both thesupport frame 23 and bottom of the body 12. Any type of mating fastenersare employable such as the projecting flexible pins 27 on the supportframe 23, which engage into mating recesses 27 a on the bottom of thebody 12. Pushing on the flexible pins 27 to disengage them from therecesses 27 a allows the user to disengage the support frame 23 wherethey wish to use the body 12 on top of a table or with simple legs 22and has shown in experimentation to be an option that gives this mode ofthe device 10 more utility since the user can configure it the way theywant and just use the body 12, or re-engage the support frame 23 withwheels and formed compartment 30 in cases where the device 10 is used ina more portable fashion. As such, a removably engageable support frame23 with releasable mating fasteners, such as those noted above, is thepreferred configuration to provide users offering them the most utilityand ease of transport and potential for multiple positions of use.

As noted, once this fastened engagement with the wheeled support frame23 is accomplished, a slat storage compartment 30 is formed by an areabetween the bottom of the body 12 and a top of the support frame 23. Thestorage compartment 30 is dimensioned to be configured to hold slats 14which are not currently used during game play of device 10, duringtransportation wherein the slats may be slid into and out of the storagecavity 30 through an opening 31 (FIG. 4) formed in one side of theengaged body 12 and support frame 23.

A means to secure the slats 14 within the slat storage compartment 30 toprevent accidental spillage, is shown in one preferred mode of thedevice 10 in FIG. 5, as a snap 32 and snap strap 34 which will cover theopening 31 and prevent unintended exiting of the slats 14. However,other restraints can be composed of one or a combination of any easilyremovable securing components from a group of securing componentsincluding but not limited to, looped straps, elastic bands, hooks,clasps, hasps, hook and loop fasteners, thumb screws or magnets.

Although the device 10 can be employed while the body 12 lays flatsupported on the floor, a plurality of three or more extendable legs 22,each of which are connected to the body by a hinge 28, are preferablyemployed to raise and tilt the body 12 of the device 10. Thesetelescoping legs are shown in a number of the figures such as in FIG. 5,where they also are engaged to fold against the bottom of either thebody 12 or as shown, into recesses 35 formed in the bottom of thesupport frame 23.

Each telescoping leg 22 is composed of two tubular components includingan inner leg 22 a, whose proximal end as shown rotates about the hinge28, and an outer leg component 22 b, whose proximal end slides over theinner leg 22 a, and whose distal end contains a foot pad 24 forstability during play.

In preferred modes of the device 10, the telescoping leg 22 componentscontain a set of spring pins which engage apertures as a means forlength adjustment, to allow the user to select and lock the orientationof the device 10. Although one or a combination of the other legsecuring fasteners may be substituted or added including but not limitedto: spring pins, pins, fasteners, lead screws, clips.

For storage and transportation of the device 10, each leg 22 should befully compressed to save space and bulk. To ensure that the legs 22remain in the folded or erect positions during transportation or gameplay, respectively, the hinge 28 or body 12 of the device shouldadditionally contain a leg position locking mechanism including but notlimited to one or a combination of spring pins, pins, fasteners,magnets, clasps, hook and loop fasteners, bands or flexures.

The body 12, and slats 14 should be preferably made of a durable plasticsuch as polypropylene, but can alternatively be made of one or acombination of resins, plastics, woods, metals, or fiberglass.

The legs 22 supporting all modes of the body 12 of the device should bepreferably constructed of a lightweight durable metal such as aluminum,but can alternatively be made of any combination of rigid durablematerial including but not limited to, woods, plastics, fiberglass,carbon fiber, or metals. Additionally, a pad 24 engaged to the distalends of the legs should be made of any durable rubber or polymer thatcan maintain sufficient friction against the ground to prevent device 10tipping or sliding.

In FIG. 7 is depicted one mode of the pliable bag formed as pliableballs 21 which may be employed for tossing in the game herein. Asdepicted indicia is posited on the surfaces of the bags or balls 21rendering them to appear as billiard balls. As noted the balls 21 arepreferably filled with pellets rendering them similar to bean bags. Ofcourse any indicia may be placed on the bags or balls 21 used herein,which can be employed singularly or in combination with indicia on theslats 14 to play a game. For instance the balls 21 and slats con beconfigured to play checkers, chess, backgammon, pool, or any other gamewhere the slat 14 and/or bags or balls 21 are configured to play such arendition of a game with the device 10 herein. Those skilled in the artwill realize that hundreds or thousands of slats 14 can be formed withvarying apertures and indicia thereon, as wells as bags or balls 21, toplay an infinite number of games when the appropriate slat 14 is engagedto the device 10 and the appropriate set of bags or balls 21 are used incombination therewith.

FIG. 8 depicts one possible configuration of a board slat with aperturepositions and configurations suitable for use with the following modesof the method of play:

In one mode of the method of play two or more players place the board onthe ground and stand six feet away from the edge of the board. Playersthen choose the order of players by blindly choosing a ball playing inorder from the player with the lowest numbered ball to the player withthe highest numbered ball. Based on the determined order of play, eachplayer attempts to toss his ball into one of the six pockets. It doesnot matter which pocket the ball ends up in. A player continues tossinguntil he misses, scratches, or runs the table. Any balls which land onthe table and do not go into a hole remain on the table and are in play.The player on the opposing team now tosses until he misses, scratches,or runs the table. After all of a players balls have been legallypocketed, that player then tosses the 8-ball. When tossing the 8-ball,the player must call the pocket the 8-ball is going into. A player whoseball goes into the “scratch hole” loses his turn and must remove onepocketed ball from his hole. If no balls have been pocketed, there is nofurther penalty. If a player knocks his opponent's ball into the“scratch hole,” the opponent reclaims his ball and tosses the ballagain. The game ends when either one player legally pockets all of hisballs in the pockets and then legally pockets the 8-ball, one playerscratches while pocketing the 8-ball (going off the table is not ascratch), or one player pockets the 8-ball in the wrong pocket. Inanother mode of the method of play, the game is played following theforgoing rules, however, each player must call the pocket their ball isgoing into. If the ball is pocketed in an incorrect pocket, he mustremove the ball from the pocket and lose his turn. Alternatively, inanother mode of the method of play, the game is played following theforegoing rules except whichever pocket the player's last pocketed ballgoes into is the only pocket the 8-ball can be legally pocketed by theplayer. If the 8-ball is to be pocketed into a different pocket, thegame is over and the other player wins.

In another mode of the method of play two or more players place theboard on the ground and stand six feet away from the edge of the board.Players then choose the order of players by blindly choosing a ballplaying in order from the player with the lowest numbered ball to theplayer with the highest numbered ball. Players place the 1-9 balls in abag. The 10-15 balls are not needed. Based on the order of playdetermined, players reach into the bag and draw a ball.

When it is a player's turn to draw, the player wants to draw either the9-ball or the lowest numbered ball in the bag. If the player draws thelowest numbered ball left in the bag, he can toss the bag and attempt topocket it in one of the six pockets on the table. If the player pocketsthe ball, he then draws any ball from the bag and continues the run. Aslong as the player continues to pocket balls, he keeps playing. If theplayers misses a pocket, the ball remains where it lies, and theplayer's turn is over.

If a player does not draw the lowest ball in the bag, the player tossesthe ball and attempts to make it in the pocket. If the player does notpocket the ball, the ball stays where it lies. If the player pockets theball, he gets to return the ball to the bag. Whether the player makes itor not, his turn is then over. If the player draws the 9-ball, theplayer can end the game by pocketing the 9-ball in one of the sixpockets. If the player misses the pocket, the 9-ball gets returned tothe bag.

Any balls which land on the table and do not go into a hole remain onthe table and are in play. If a player accidentally tosses a ball intothe “scratch hole,” the player loses his turn. The next player then gets“ball in hand” which means he may draw any ball from the bag and treatit like it is the lowest numbered ball. The game ends when a playerlegally pockets the 9-ball. In another mode of the method of play, thegame is played following the forgoing rules with the followingexceptions. If the player draws the 5-ball, he can score one point bypocketing the 5-ball. If the player draws the 9-ball, he can score twopoints by pocketing the 9-ball. Any balls which land on the table and donot go into a hole remain on the table and are in play. When a playerlegally pockets the 9-ball, all balls are returned to the bag. If aplayer accidentally tosses a ball into the “scratch hole” he loses histurn. The next player may then draw any ball and treat it like it is thelowest numbered ball. In another mode of the method of play threeplayers place the board on the ground and stand six feet away from theedge of the board. Players then choose the order of players by blindlychoosing a ball playing in order from the player with the lowestnumbered ball to the player with the highest numbered ball. All 15 ballsare then placed on the ground. Each player selects a group of five balls(1-5, 6-10, 11-15). The first player, the one whose balls are numbered1-5, then selects a ball from a grouping that is NOT one of his groups,meaning he can select any of the balls numbered 6-15) and attempts topocket the selected ball in one of the six pockets. The player may onlytoss one ball per turn. The second player, the one whose balls arenumbered 6-10, now selects a ball from a grouping that is not one ofhis, meaning he can select any of the balls numbered 1-5 or 11-15 balls,and attempts to pocket the selected ball in one of the six pockets.Again, the player may toss only one ball per turn.

Finally, the third player, the one whose balls are numbered 11-15, nowselects a ball from a grouping that is not one of his, meaning you canselect any ball numbered 1-10, and attempts to pocket it in one of thesix pockets. Again, the player tosses only one ball per turn. Any ballswhich land on the table and do not go into a hole remain on the tableand are in play. The rotation continues until only one player has atleast one ball left and he is declared the winner. If a player tosseshis ball into the “scratch hole,” then each of the other opponents getsto remove one of his pocketed balls and add it to the pile on theground. If an opponent does not have a pocketed ball, no further penaltyoccurs. If a player knocks his opponent's ball into the “scratch hole,”the opponent adds his ball to the pile on the ground. The game ends whenonly one player has at least one of his balls left.

In another mode of the method of play, the game is played following theforgoing rules accept the game is played by five players and each playerselects a group of three balls (1-3, 4-6, 7-9, 10-12, 13-15).

In another mode of the method of play two to six players place the boardon the ground and stand six feet away from the edge of the board.Players then choose the order of players by blindly choosing a ballplaying in order from the player with the lowest numbered ball to theplayer with the highest numbered ball. The number of balls to bepocketed varies, if playing with two players, the first person to geteight balls in his pocket is declared the winner, if playing with threeplayers, the first person to get six balls in his pocket is declared thewinner. If playing with four or five, players, the first person to getfour balls in his pocket is declared the winner and if playing with sixplayers, the first person to get three balls in his pocket.

Each player only tosses one ball per turn. The first person tosses aball and if it goes into a pocket, that becomes “that player's pocket.”If he misses, then all six pockets are still available. The next personnow tosses his ball. If a pocket is “already taken” then he must tosshis ball into one of the remaining five “open” pockets. If a ball isaccidentally pocketed into another player's pocket, the ball stays inthe pocket and is counted towards that players's total. Any balls whichland on the table and do not go into a hole remain on the table and arein play. The rotation is continued until one person's pocket has thecorrect number of balls in it. If a player accidentally tosses a ballinto the “scratch hole,” he must remove one of his legally pocketedballs from his pocket.

If the player does not have a pocketed ball, no further penalty occurs.If a player knocks his opponent's ball into the “scratch hole”, theopponent reclaims his ball and tosses the ball again. If a playeralready has an established pocket, and pockets his ball in a pocketother than his own or his opponent's, that ball is returned to theplayer and his turn is over. The game ends when one player's designatedhole has the correct number of balls in it.

In another mode of the method of play two or more players place theboard on the ground and stand six feet away from the edge of the board.Players then choose the order of players by blindly choosing a ballplaying in order from the player with the lowest numbered ball to theplayer with the highest numbered ball. The first player to play tossesany of the fifteen balls. If he successfully pockets a ball, hecontinues to shoot balls until he misses. If he makes all fifteen ballsin a row, that is known as “running the table.” Players note all thepoints he scored on his turn known as his “run.”

The next player now gets to select any of the fifteen balls. Any ballswhich land on the table and do not go into a hole remain on the tableand are in play. If a player pockets a ball in the “scratch hole,” heloses his turn and gets penalized five points. If he does not have fivepoints, his total scored goes into the negatives.

The game ends when a player reaches the designated number of points. Thedesignated points per game varies based on the number of players. Ifplaying with two players, the game end when a player reaches 50 points.If playing with three players, the game ends with a player reaches 40points. If playing with four or more players, the game ends when aplayer reaches thirty points.

In another mode of the method of play two players place the board on theground and stand six feet away from the edge of the board. Players thenchoose the order of players by blindly choosing a ball playing in orderfrom the player with the lowest numbered ball to the player with thehighest numbered ball. The first player selects either solids orstripes. The 8-ball is not used in this game. The first player tosses aball into any of the six pockets.

If he is successful, he continues to shoot until he misses or pockets asecond ball in a pocket. If a second ball goes into a pocket, the ballis removed and the player loses his turn. The next player then tosses aball into any of the six pockets. If he is successful, he continues toshoot until he misses or pockets a second ball in a pocket. If a secondball goes into a pocket, the ball is removed and the player loses histurn. Any balls which land on the table and do not go into a hole remainon the table and are in play.

If a player accidentally tosses a ball into the “scratch hole,” he mustremove one of his legally pocketed balls from one of the pockets. If hedoes not have a legally pocketed ball, no further penalty occurs. If aplayer knocks his opponent's ball into the “scratch hole,” the opponentreclaims his ball and tosses the ball again. The game ends when oneplayer gets a ball in every pocket.

In another mode of the method of play, the game is played following theforgoing rules except the pockets are numbered one to six starting withthe lower left corner and going clockwise around the table. The playertossing the ball must pocket the balls in holes one through six innumber order from lowest to highest. If the ball is pocketed in a pocketout of order, the player loses his turn, the ball is removed, and theball does not count.

In another mode of the method of play two to five players place theboard on the ground and stand six feet away from the edge of the board.Players then choose the order of players by blindly choosing a ballplaying in order from the player with the lowest numbered ball to theplayer with the highest numbered ball. The two lowest corner pockets areeach worth one point. For scoring purposes, the two middle side pocketsare each worth two points and the two upper corner pockets are eachworth three points. Each player receives three balls. Based on the orderof play determined, players toss each of their balls one at a timetrying to score points in one of the six holes.

If the player tosses all three of his balls, it is the next player'sturn. Each players turn is referred to as an “inning.” Play rotatesthrough players until all players have tossed. Players then count thenumber of points scored by each player during his inning. During aplayer's inning, any balls which land on the table and do not go into ahole remain on the table and are in play.

After a player's inning is over, all three of his balls are to be pickedup and are no longer in play. If a player goes over 21 points, hisinning is ended and he goes back to the amount of points he had at thestart of his inning. If a player scratches, his inning is over, and hereceives no points for any scores from that inning.

The first player who scores exactly 21 points during his inning isdeclared the winner. If the other players have not had the same amountof innings and can reach 21 points, they have an opportunity to force anovertime tie. In overtime, each player tosses his three balls and theone with the highest score in the inning is declared the winner.

FIG. 9 depicts one possible configuration of a board slat with aperturepositions and configurations suitable for use with the following modesof the method of play:

In another mode of the method of play two or more players place theboard on the ground and stand six feet away from the edge of the board.Players determine how long they would like the game to last either bydesignating a number of minutes or a number of turns of play. Playersthen choose the order of players by blindly choosing a ball playing inorder from the player with the lowest numbered ball to the player withthe highest numbered ball.

In this mode, each player uses four balls. Based on the order of playdetermined, players toss their balls one at time attempting to score atouchdown or a field goal. If the player misses the board or fails toland in any hole, that player loses one “down.” After four “downs,” theplayer's turn is over. If the player tosses a ball and it lands in oneof the scoring triangles, the player scores and the player's turn is nowover.

Scoring in this mode, the player scores three points for a Field Goal,and seven points for Touchdown. A player loses his turn if goes “Fourand Out” by losing four consecutive downs, lands land in the FumbleCircle, lands in the Interception Circle, or lands in the Punt Circle.The game ends when the designated time expires or the designated numberof “innings” are played. The player who has scored the most point wins.

FIG. 10 depicts one possible configuration of a board slat with aperturepositions and configurations suitable for use with the following modesof the method of play:

In another mode of the method of play, two or more players place theboard on the ground and stand six feet away from the board. Players thenchoose the order of players by blindly choosing a ball playing in orderfrom the player with the lowest numbered ball to the player with thehighest numbered ball.

Each player uses all of the available balls. Based on the order of playdetermined, players toss their balls one at time attempting to pocketthe ball in the home run hole. If the player fails to toss the ball inany hole, the player is awarded an out. When a player gets three outs,his inning is over. If the player tosses the ball into one of the DoublePlay Triangles he gets two outs. If the player tosses the ball into oneof the Triple Play Triangles, he gets three outs and his turn is over.Once the player get three outs, the player counts and notes his numberof home runs. Players keep score for nine turns called “innings.” If theplayer fails to toss the ball in any hole, he is awarded an out. When aplayer gets three outs, his inning is over. If the player tosses theball into one of the four triangles, that is a triple play and hisinning ends immediately. The game ends when all players have played 9innings. The player with the most home runs after nine innings isdeclared the winner.

FIG. 11 depicts one possible configuration of a board slat with aperturepositions and configurations suitable for use with the following modesof the method of play:

In another mode of the method of play two players place the board on theground and stand six feet away from the edge of the board. Players thenchoose the order of players by blindly choosing a ball playing in orderfrom the player with the lowest numbered ball to the player with thehighest numbered ball. Each player receives five balls and is attemptingto build a column either horizontally, vertically, or diagonally on thegame slat. Each player only tosses one ball per inning.

After a player's toss, his turn is over. If the player pockets a ball,that hole is now closed and no player may pocket his ball that pocket.Players alternate turns throwing one ball at a time. After each player'sturn, any ball remaining on the table is cleared and returned to thethrower. Players repeat turns until the game ends. If a player loses aturn if he does not pocket the ball in an “open” hole, pockets a ball ina “closed” hole, that ball does not count and is removed, or fails topocket his ball in any hole. The first player to pocket his ball inthree holes horizontally, vertically, or diagonally wins. Alternatively,players may toss until the player pockets a ball in a hole, or all holesare open so first pocket to connect three wins.

FIG. 12 depicts one possible configuration of a board slat with aperturepositions and configurations suitable for use with the following modesof the method of play:

In this mode of the method of play two or three players place the boardon the ground and stand six feet away from the edge of the board.Players then choose the order of players by blindly choosing a ballplaying in order from the player with the lowest numbered ball to theplayer with the highest numbered ball. Each player receives five balls.Based on the order of play determined, players receive five balls andtoss one ball at a time trying to pocket their ball in one of the nineholes. If the player gets a ball in a pocket, then the correspondingplaying card for that pocket goes into the player's hand.

During this mode of play, the pocket remains “open” so multiple playersmay have balls in the same pocket. If the player does not make a ball ina pocket, the player continues to shoot until a ball is pocketed. If theplayer pockets a ball in a pocket that is already occupied by oneanother player's balls, the second ball does not count.

The player continues to shoot until he legally pockets a ball. Theplayer's turn end when he legally pocket a ball, thus adding a card tohis hand. A ball is considered legally pocketed when it is pocketed intoa hole that the player does not currently have a ball in. Multipleplayers may have their balls in the same hole. When all players havefive cards in their hand, the game ends.

The person with the highest scoring hand wins the game. The hierarch ofpossible poker hands for the game is Royal Flush, Five of a Kind, Fourof a Kind, Full House, Flush, Straight, Three of a Kind, Two Pairs, OnePair, High Card. Alternatively, each toss counts and if a player misseshe is given a miscellaneous card that cannot help his hand.

FIG. 13 depicts one possible configuration of a board slat with aperturepositions and configurations suitable for use with the following modesof the method of play:

In another mode of the method of play two or more players place theboard on the ground and stand six feet away from the edge of the board.Players then choose the order of players by blindly choosing a ballplaying in order from the player with the lowest numbered ball to theplayer with the highest numbered ball. The balls are divided equallyamongst the players. Based on the order of play determined, each playertosses his first ball trying to pocket his ball in one of the fourteenholes. If the player pockets his first ball, he then tosses a secondball into the matching pocket. If the player successfully pockets bothballs, that match goes to that player. That pocket becomes “closed” andno other player may pocket a ball in it.

The player continues to shoot until he fails to make a match, If theplayer misses the second ball, neither ball counts. Both pockets remain“open” and the player gets both balls back and his turn is now over. Ifthe player does not make his first ball, the player gets his ball backand his turn is now over. If the player pockets his ball in a pocketthat is “closed”, that ball does not count, the player gets his ballback and his turn is over.

Players maintain the rotation until the game ends. After each player'sturn, any ball remaining on the table is cleared and returned to thethrower. The players loses his turn if he does not pocket his first ballin an “open” hole, does not pocket his second ball in the matching holeof his first, or pockets either ball in a hole that is “closed.” Thegame ends with a player makes the majority matches and that player isdeclared the winner.

FIG. 14 depicts one possible configuration of a board slat with aperturepositions and configurations suitable for use with the following modesof the method of play:

In this mode of the method of play two to five players place the boardon the ground and stand six feet away from the edge of the board.Players then choose the order of players by blindly choosing a ballplaying in order from the player with the lowest numbered ball to theplayer with the highest numbered ball.

The balls are divided equally amongst the players. Based on the order ofplay determined, each player tosses his ball trying to pocket his ballin one of the fourteen holes. If the player pockets his ball, the valueof the card is give to the player. If you the player misses a pocket, hereceives no score for his throw.

Whichever player scores the highest card in turn, or “inning,” receivesthe other players' tossed balls. If two or more players tie for thehighest card, a war is declared between those two players. Those twoplayers toss another ball and the player that scores the highestreceives all of the other player's tossed balls, including the ball(s)which started the war.

Players maintain the rotation until the game ends. The cards are rankedin value 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A. The Jokers are wildcard and can be made any value the player wants. This means if a playerhas a Joker, he can declare war at any time. The first player to takeall of the opponent's balls wins.

FIG. 15 depicts one possible configuration of a board slat with aperturepositions and configurations suitable for use with the following modesof the method of play:

In another mode of the method of play, one to 15 players place the boardon the ground and draw a 10 foot circle around the board. Players thenchoose the order of players by blindly choosing a ball playing in orderfrom the player with the lowest numbered ball to the player with thehighest numbered ball.

In this mode of play, players alternate turns “making the hole” byselecting the slant of the board and the location from where playerswill throw. The players' object is to score the lowest out of 18 holes.The player tosses his ball trying to pocket the ball in the circularhole. After his turn, the player's ball is picked up and is now out ofplay.

After each player has a turn, each player notes his individual score ona piece of paper. After each hole ends, the player with the next lowestball goes first so the order rotates. The player that goes firstdetermines where everyone stands for that hole, players may standanywhere within a 10 foot circle of the playing surface and determinesthe slope of the playing surface by adjusting the height of the legs thedevice.

Also in this mode of play, players earn 1 point for a “Hole-in-One,” theplayer's ball goes in the circular hole, two points for a “Birdie,” theplayer's ball remains on the table, three points for a “Par,” theplayer's ball goes into the triangular bunker hazard, four points for a“Bogey,” player's ball goes into the triangular water hazard, and fivepoints for a “Double Bogey,” the player's ball goes off the table whichis considered “Out of Bounds.” After all 18 holes have been played, theplayer with the lowest score wins.

In another mode of the method of play, the game is played following theforgoing rules except the game is played by two players and after eachplayer has gone, the person with the lowest score wins the hole. If bothplayers tie, the hole is a “push” and no points are scored. The firstplayer to win 10 holes wins the match.

FIG. 16 depicts one possible configuration of a board slat with aperturepositions and configurations suitable for use with the following modesof the method of play:

Using this slat in a mode of the method of play two players place theboard on the ground and stand six feet away from the edge of the board.Players then choose the order of players by blindly choosing a ballplaying in order from the player with the lowest numbered ball to theplayer with the highest numbered ball. Each player receives seven solidor seven striped balls. Based on the order of play determined, playerstoss their balls one at time attempting to pocket the ball in one of theoutside web holes.

During play of this mode, if the player pockets a ball in any one of theoutside web holes, he goes again. Once the player has pocketed a ball ineach of the web holes, the player tosses the Black Widow's Ball and itmust go into the Black Widow's Hole. The player loses a turn if theplayer does not pocket a ball, pockets a ball in a “web hole” that isalready occupied by his own ball, or if a player pockets a ball in theBlack Widow's Hole, in which case, he must also remove one of hislegally pocketed balls. If the player does not have any legally pocketedballs, there is no additional penalty. The game ends when a player haslegally pocketed all of his balls in each of the seven web holes in anyorder and then pockets the Black Widow's Ball in the Black Widow's Hole.

FIG. 17 depicts one possible configuration of a board slat with aperturepositions and configurations suitable for use with the following modesof the method of play:

In another mode of the method of play two or more players place theboard on the ground and stand six feet away from the edge of the board.Players then choose the order of players by blindly choosing a ballplaying in order from the player with the lowest numbered ball to theplayer with the highest numbered ball.

During play in this mode, each player uses two balls. Based on the orderof play determined, players toss their balls one at time attempting topocket the ball in the first hoop/basket. If the player makes thebasket, he leaves that ball in the hole and moves onto the nexthoop/basket in a clockwise direction. If he makes the next one, he picksup his first and leaves his second one in so the player always knowwhere he is at in the order play of the hoops/baskets. Once per game aplayer may call “Chance” or “Prove It.” If the player misses the basket,he may call “Chance”. He then gets a second opportunity to make thebasket. If he makes it, he continues to the next hoop. If he fails tomake his second attempt, he goes back to the beginning. At any time, anopponent may call “prove it.” The person that just made a shot mustshoot the same shot again. If the person makes the shot, the person whocalled “prove it” must go back to the beginning. If the person missesthe shot, he cannot move ahead to the next hoop and his turn is over.The game ends when a player makes all the baskets in consecutive order.

In another mode of the method of play two or more players place theboard on the ground and stand six feet away from the edge of the board.Players then choose the order of players by blindly choosing a ballplaying in order from the player with the lowest numbered ball to theplayer with the highest numbered ball. Each player uses two balls. Basedon the order of play determined, players toss their balls one at time.The player can toss the ball from anywhere he wants to and must name hispocket. If the player makes the basket, the opponent must make the sameshot or he will be given a letter of the word H-O-R-S-E. If the playermisses the basket, it is the other person's turn. The first person toget all 5 letters in the word H-O-R-S-E loses the game.

FIG. 18 depicts one possible configuration of a board slat with aperturepositions and configurations suitable for use with the following modesof the method of play:

In another mode of the method of play two or more players place theboard on the ground and stand six feet away from the edge of the board.Players then choose the order of players by blindly choosing a ballplaying in order from the player with the lowest numbered ball to theplayer with the highest numbered ball. Each player uses two balls of thesame color (one solid and one striped). Based on the order of playdetermined, players toss their balls one at time attempting to get thepall in the designated circles and not the triangles. If the playerpockets his ball in a circle, he keeps his ball in that circle. For hisnext turn, he uses his second ball. If he successfully pockets thatball, he keeps that ball in the new circle and takes back his first ballfor his next turn. If the player does not pocket his ball, he loses histurn and takes his ball back. Each player only gets one toss per turn.If the player pockets his ball in a triangle, follow the designatedpenalty. Each of the triangles has a trouble associated with it. If theplayer's ball lands on the Oil Spill triangle, he goes back one space,the Flat Tire Triangle, he goes back two spaces, the Out of Gas trianglehe goes back three spaces, and the crash triangle he goes back to thebeginning and starts again. The first person to get his car around thetrack wins and the game ends.

FIG. 19 depicts one possible configuration of a board slat with aperturepositions and configurations suitable for use with the following modesof the method of play:

In another mode of the method of play two or more players place theboard on the ground and stand six feet away from the edge of the board.Players then choose the order of players by blindly choosing a ballplaying in order from the player with the lowest numbered ball to theplayer with the highest numbered ball. Each player uses four balls.Based on the order of play determined, players toss their balls one attime attempting to get the ball in one of the four triangle treasureholes not in the black holes. If the player pockets his ball in atriangle, he keeps his ball in that triangle. If the player pockets hisball in a black hole, he must take a ball out of a triangle treasure. Ifthe player does not pocket his ball, he loses his turn and takes hisball back. Each player only gets one toss per turn. The first person toget a ball in each of the four triangle treasures wins. Each of theblack holes has a trouble associated with it. If the player's ball goesinto the black hole, the player follows the penalty specified for thatblack hole, If the player has no treasures, there is no further penalty.The game ends when one player collects all four treasures.

FIG. 20 depicts one possible configuration of a board slat with aperturepositions and configurations suitable for use with the following modesof the method of play:

In another mode of the method of play two or more players place theboard on the ground and stand six feet away from the edge of the board.Players then choose the order of players by blindly choosing a ballplaying in order from the player with the lowest numbered ball to theplayer with the highest numbered ball. Each player uses 15 balls. Basedon the order of play determined, players toss each of their balls one ata time trying to score points in one of the six holes. The player tossesall 15 balls one at a time until he misses or gets two balls in the samehole A player's turn is over when he tosses a ball and he misses or hegets a second ball in the same hole. After each player has tossed, theplayer with the most amount of filled cubes wins.

In another mode of the method of play two to five players place theboard on the ground and stand six feet away from the edge of the board.Players then choose the order of players by blindly choosing a ballplaying in order from the player with the lowest numbered ball to theplayer with the highest numbered ball. Each player receives thecorresponding number of balls determined by the number of players. Ifthere are two players, players receive seven balls each and the cubeinsert for whichever ball is not selected is flipped to black. If thereare three, each player receives five balls and all cube inserts displaytheir numbered side. If there are four players, each player receivedthree balls the cube inserts for whichever balls are not selected areflipped to black. If there are five players, each player received fiveballs and all cube inserts should display their numbered side. It isrecommended players mix the numbered inserts and place randomly in thegame box. Based on the order of play determined, players toss each oftheir balls one at a time trying to toss the ball into one of theirdesignated cubes. The player's turned ends when the player misses,tosses a ball into the wrong numbered cube, or tosses a ball into ablack cube. If a player tosses one of his balls into one of the blackcubes, he must remove one of his pocketed balls. If no balls arepocketed, the player receives no further penalty. The game ends when aplayer successfully tosses all of his balls into the designated cubes.

In another mode of the method of play two or more players place theboard on the ground and stand six feet away from the edge of the board.Players then choose the order of players by blindly choosing a ballplaying in order from the player with the lowest numbered ball to theplayer with the highest numbered ball. It is recommended playersrandomly flip over the inserts to display the numbered sides, not theblack sides. Each player receives five balls. Based on the order of playdetermined, players toss each of their balls one at a time trying toscore points in the numbered cubes. The player tosses all five of hisand then is turn or “inning” is over. Player's count and note the numberof points scored by each player during his inning. Rotate players in theorder selected. If a player goes over 225 points, his inning is endedand he goes back to the amount of points he started his inning. Thefirst player who tosses exactly 225 points during his inning is declaredthe winner. If the other players have not had the same amount of inningsand can reach 225 points, they have an opportunity to force an overtimetie. In overtime, each player tosses his five balls and the one with thehighest score in the inning is declared the winner.

In another mode of the method of play, the game is played following theforgoing rules except the players randomly place the #1, #2, and #3Magic Squares in the game device as indicated. All other squares areblack. Each player tosses 3 balls and you are attempting to scoreexactly 21 points. If the player's ball lands in one of the numberedsquares, he earns the specified points. If the player lands in a blacksquare, there is no penalty except that toss does not score any points.If in an inning the player scores more than 21 points, he receives nopoints for that inning and you lose your turn. Game ends when a playerscores exactly 21 points. Alternatively, players make can make the blacksquares a penalty and no points are scored. In another mode of themethod of play two or more players place the board on the ground andstand six feet away from the edge of the board. Players then choose theorder of players by blindly choosing a ball playing in order from theplayer with the lowest numbered ball to the player with the highestnumbered ball. It is recommend players randomly flip over the inserts todisplay the numbered sides, not the black sides. Each player receivesone ball. Based on the order of play determined, players take turnsthrowing their balls. The player must call a cube and then toss his ballinto the selected cube. If the player misses, his turn is over and thenext player calls a cube. If the player gets his ball in the cute theplayer called, he leaves his ball in his and the other have two options.He can shoot for the previous player's cube. If he makes it, neitherplayer scores a point. If he misses it, the player who made it scores apoint. Alternatively, the player an shoot for another cube. If he makesit, both players score a point. If he misses it, the player who made itscores a point. When playing with 3 or more players, each subsequentplayer has the choice of tossing for an empty cube or tossing for anoccupied cube. If the player does not toss the ball into the cube hecalled, his turn is over.

In another mode of the method of play two to five players place theboard on the ground and stand six feet away from the edge of the board.Players then choose the order of players by blindly choosing a ballplaying in order from the player with the lowest numbered ball to theplayer with the highest numbered ball. Depending upon the number ofplayers the cubes are arranged as follows:

Players Cube Inserts 2 Players Left Column Solids, Center Column allBlack, Right Column Stripes 3 Players Left Column 1-5, Center Column6-10, Right Column 11-15 4 Players Turn board 90 degrees. 1st Column1-3, 2nd Column 4-6, 3rd Column Black, 4th Column 10-12, 5th Column13-15 5 Players Turn board 90 degrees. 1st Column 1-3, 2nd Column 4-6,3rd Column 7-9, 4th Column 10-12, 5th Column 13-15

If there are two or three players, each player receives five balls. Ifthere are four or five players, each player receives three balls. Basedon the order of play determined, the player tosses a ball into hiscolumn. After each toss, the player's turn is over. If player gets hisball in an empty cube in his column, the ball stays in the magic square.If the player make it in an opponent's column, he retrieves the ball. Ifthe player misses the table completely, he retrieves the ball. If theplayer tosses his ball into one of the black squares, he retrieves hisball and incurs a penalty. Each player tosses one ball per turn. If aplayer tosses one of his balls into one of the black cubes, he mustremove one of his pocketed balls. If no balls are pocketed, the playerreceives no further penalty. The first player to fill his verticalcolumns and complete his Totem Pole wins.

In another mode of the method of play two to five players place theboard on the ground, place the Number 1 Magic Square in the 3rd Row and3rd Column, the Number 2 Magic Square in the 5th Row and 3rd Column, andthe Number 3 Magic Square in the 1st Row and 3rd Column, and stand sixfeet away from the edge of the board. Players then choose the order ofplayers by blindly choosing a ball playing in order from the player withthe lowest numbered ball to the player with the highest numbered ball.Each player receives three balls. In the order determined, players tosseach of their balls one at a time trying to score points in any of thethree identified squares. Players are awarded the point value of thesquare. After the player tosses all three of his balls, it is the nextplayer's turn. Rotate until all players have tossed. Count the number ofpoints scored by each player during his inning. If a player goes over 21points, his inning is ended and he goes back to the amount of points hestarted his inning. Any balls tossed into the black squares score nopoints. The first player who scores exactly 21 points during his inningis declared the winner. If the other players have not had the sameamount of innings and can reach 21 points, they have an opportunity toforce an overtime tie. In overtime, each player tosses his three ballsand the one with the highest score in the inning is declared the winner.

In another mode of the method of play two or more players place theboard on the ground, shuffle up the squares blindly without looking atthe values and place the squares with the black side showing and stand 6feet away from the edge of the board. Each player receives two balls.Players then choose the order of players by blindly choosing a ballplaying in order from the player with the lowest numbered ball to theplayer with the highest numbered ball. Each player receives two balls.In the order determined, players Toss their balls one at a time, andturn over the black square of the ball lands in to reveal the holevalue. The player then tosses his second ball trying to toss the ballinto the “Sister Square” (hole) that is the square that has the samecolored ball—one striped and one solid. The player loses his turn if hisball lands in the 8-ball square, he does not get a ball in a square orif the player does not make a match. The winner is the first player tomake a majority of the matches.

In another mode of the method of play two or more players place theboard on the ground with the magic squares turned to black and Stand 6feet away from the edge of the board. It is recommended players shuffleup the squares blindly without looking at the values and then put thesquares in the cubes with the black side showing. Players then choosethe order of players by blindly choosing a ball playing in order fromthe player with the lowest numbered ball to the player with the highestnumbered ball. Each player receives one ball. In the order determined,the player tosses his ball and turns over the square to reveal thevalue/score of the square. The next player then tosses a ball and turnsover the square to reveal his score. If a player lands in the samesquare as the previous player, no points are rewarded. If the playerlands in different squares, the highest score wins a point. Once allplayers have tossed, remove the square landed in from play. If theplayer lands in a box with no square the player scores no points. Theplayer loses his turn if the player miss getting the ball in a square orhis ball lands in a square that has no value. Players play until aplayer reaches 10 points. Alternatively, players may toss 3 or moreballs and total cumulative score wins that turn or “inning.” If theplayer land in the same box, both score the point or the player cannegate that point for both players.

In another mode of the method of play two or more players place theboard on the ground and stand 6 feet away from the edge of the board. Itis recommend player place in the middle vertical column of the devicesquares 1-5 from top to bottom. Players then choose the order of playersby blindly choosing a ball playing in order from the player with thelowest numbered ball to the player with the highest numbered ball. Eachplayer receives five balls. In the order of play determined, the playerstoss their balls one at a time trying to get one ball in each row. Ifthe player tosses a second ball into the same row, he gets the ball backand his turn is over. The first player to get one ball in each row winsand the game ends.

Each of the aforementioned modes of the method of play may be varied byrequiring players to bank shots by bouncing the ball off a wall or otheritem before the ball may land on the device.

As noted, any of the different configurations and components can beemployed with any other configuration or component shown and describedherein. Additionally, while the present invention has been describedherein with reference to particular embodiments thereof and steps in themethod of production, a latitude of modifications, various changes andsubstitutions are intended in the foregoing disclosures, it will beappreciated that in some instance some features, or configurations, orsteps in formation of the invention could be employed without acorresponding use of other features without departing from the scope ofthe invention as set forth in the following claims. All such changes,alternations and modifications as would occur to those skilled in theart are considered to be within the scope of this invention as broadlydefined in the appended claims.

Further, the purpose of any abstract of this specification is to enablethe U.S. Patent and Trademark Office, the public generally, andespecially the scientists, engineers, and practitioners in the art whoare not familiar with patent or legal terms or phraseology, to determinequickly from a cursory inspection the nature and essence of thetechnical disclosure of the application. Any such abstract is neitherintended to define the invention of the application, which is measuredby the claims, nor is it intended to be limiting, as to the scope of theinvention in any way.

What is claimed is:
 1. A multi-configurable tossing game apparatus,comprising: a rectangular body having a top surface and a bottom surfaceand having a first end opposite a second end; a plurality ofprojectiles; a plurality of game slats, each of said plurality of gameslats having an upper surface and a lower surface and having a pluralityof slat apertures communicating therebetween; each said game slatpositionable to a playing position in a removable engagement of saidlower surface upon said top surface of said body; game indiciapositioned on said upper surface of each said game slat, said gameindicia viewable by players with each respective said game slat in saidlaying position; said game indicia on said upper surface of eachrespective said game slat in said plurality of game slats, defining arespective scoring for a passage of one of said plurality of projectilesthrough a respective one of said slat apertures; said game indicia oneach respective upper surface of each of said plurality of game slats,defining said scoring for one respective game from a plurality of games,said plurality of games being equal to a number of said plurality ofgame slats; and whereby a said removable engagement of each saidplurality of game slats to said playing position, determines a differentrespective said game to play, from said plurality of games.
 2. Themulti-configurable tossing game apparatus of claim 1, additionallycomprising: a plurality of legs extending from said bottom surface ofsaid rectangular body, said legs engaged at an engagement end with saidrectangular body and extending to a distal end; and said distal end ofeach of said plurality of legs positionable on a support surface toelevate said rectangular body at a playing angle relative to saidsupport surface, and positioning said rectangular body to said playingangle concurrently positioning a said game slat in a said removableengagement thereto, at said playing angle.
 3. The multi-configurabletossing game apparatus of claim 2, additionally comprising: each of saidplurality of legs being adjustable for a length of said distal end fromsaid rectangular body; an adjustment of said length of said distal endfrom said body defining an adjustment of said playing angle; and saidadjustment of said playing angle employable to increase or decrease askill level required for players for tossing one of said plurality ofprojectiles through a respective one of said slat apertures.
 4. Themulti-configurable tossing game apparatus of claim 1 wherein saidremovable engagement of said lower surface upon said top surface of saidbody comprises: a channel depending into said top of said body, saidchannel sized to engage side edges of each of said plurality of slats.5. The multi-configurable tossing game apparatus of claim 2 wherein saidremovable engagement of said lower surface upon said top surface of saidbody comprises: a channel depending into said top of said body, saidchannel sized to engage side edges of each of said plurality of slats.6. The multi-configurable tossing game apparatus of claim 3 wherein saidremovable engagement of said lower surface upon said top surface of saidbody comprises: a channel depending into said top of said body, saidchannel sized to engage side edges of each of said plurality of slats.7. The multi-configurable tossing game apparatus of claim 2 wherein saidplurality of projectiles are comprised of bags or balls.
 8. Themulti-configurable tossing game apparatus of claim 3 wherein saidplurality of projectiles are comprised of bags or balls.
 9. Themulti-configurable tossing game apparatus of claim 5 wherein saidplurality of projectiles are comprised of bags or balls.
 10. Themulti-configurable tossing game apparatus of claim 6 wherein saidplurality of projectiles are comprised of bags or balls.
 11. Themulti-configurable tossing game apparatus of claim 3 wherein each ofsaid plurality of legs being adjustable for a length of said distal endfrom said rectangular body through a pivoting connection of saidengagement end of each of said plurality of legs with said rectangularbody.
 12. The multi-configurable tossing game apparatus of claim 6wherein each of said plurality of legs being adjustable for a length ofsaid distal end from said rectangular body through a pivoting connectionof said engagement end of each of said plurality of legs with saidrectangular body.
 13. The multi-configurable tossing game apparatus ofclaim 10 wherein each of said plurality of legs being adjustable for alength of said distal end from said rectangular body through a pivotingconnection of said engagement end of each of said plurality of legs withsaid rectangular body.
 14. The multi-configurable tossing game apparatusof claim 3 wherein each of said plurality of legs is adjustable for saidlength by a telescopic engagement of a first end of a first legcomponent extending to said distal end, within a second leg componentengaged to said rectangular body.
 15. The multi-configurable tossinggame apparatus of claim 6 wherein each of said plurality of legs isadjustable for said length by a telescopic engagement of a first end ofa first leg component extending to said distal end, within a second legcomponent engaged to said rectangular body.
 16. The multi-configurabletossing game apparatus of claim 10 wherein each of said plurality oflegs is adjustable for said length by a telescopic engagement of a firstend of a first leg component extending to said distal end, within asecond leg component engaged to said rectangular body.
 17. Themulti-configurable tossing game apparatus of claim 1 additionallycomprising: said rectangular body having a storage cavity; and saidstorage cavity holding said plurality of game slats therein.
 18. Themulti-configurable tossing game apparatus of claim 3 additionallycomprising: said rectangular body having a storage cavity; and saidstorage cavity holding said plurality of game slats therein.
 19. Themulti-configurable tossing game apparatus of claim 6 additionallycomprising: said rectangular body having a storage cavity; and saidstorage cavity holding said plurality of game slats therein.
 20. Themulti-configurable tossing game apparatus of claim 12 additionallycomprising: said rectangular body having a storage cavity; and saidstorage cavity holding said plurality of game slats therein.